
Its inclusion is a bit suspicious considering how the timing coincides with Christopher Nolan's recent film on the subject, but the missions do such a good job at covering the battle that the reasoning behind their inclusion hardly matters. Base building's absence means that the loss of any given vehicle will be felt tenfold, and helps make sure that battle tactics won't boil down to constantly building and sacrificing tanks.Ĭomplementing the three main story modes are two alternate takes on the Battle of Dunkirk: a total of four missions that follow both sides during the conflict. Reinforcements are entirely scripted in single-player, and virtually non-existent in multiplayer without a creative use of special skills. Along with all the supplementary objectives available in each mission, each campaign feels very much alive with plenty of excitement.Ī lack of traditional reinforcements and base building return from previous titles. Spawn points are given a great deal of consideration to ensure battles strike a balance of fair and historical accuracy. Maps are tightly constructed with destructible environments in mind. It's nothing new to the genre or franchise, but it is well done. Each mission contains three side objectives to complete along with the main goal. The Allies, the USSR, and the Axis powers all have their campaigns that span seven missions. While those same armies, battles, and mechanics may seem derivative on paper, it's important to consider how they're implemented. The last entry in the series came out over half a decade ago. That isn't a bad thing in this case, though.

Even in its own series, it does very little to differentiate itself from past titles. To call Sudden Strike 4 original would be to lie.

It would be easy to write off the whole RTS as just another World War II simulator, but the question needs to be asked: does unoriginality mean bad? The liberties they can take with the premise simply are few and far between.

To be fair to Kite Games, it is taking over from Fireglow Games, along with developing a World War II RTS that's deeply grounded in historical battles. It's immediately made clear just how little content there is to help distinguish Sudden Strike 4 from other World War II RTSs: the same armies, the same battles, and the same mechanics return yet again.
